Diagrams will be provided showing the location of buttons and controls for specific actions with

instruction on how to activate.

1.10 The 2D Viewport Editor

The 2D Viewport Editor is configured inside Blender's 3D Architecture.

Figure 1.12

2D Viewport Editor

Canvas

2D Animation Workspace (Figure1.9)

Scroll MMB out to the maximum.

With the Mouse Cursor in the 2D Viewport Editor, scrolling the MMB out to the maximum reveals

the 2D Animation Canvas (Drawing Area - Figure 1.12). Clicking MMB displays the Camera

(Figure 1.13) which is a graphical representation of a Camera positioned in the 3D Environment

to capture what is drawn on the Canvas. Clicking, holding and dragging MMB to the left and

scrolling out again, shows the Camera pointing to the right. A representation of the Canvas has

been sketched in the Viewport to demonstrate how the Camera sees the Canvas i.e. the 2D

Viewport Editor in the 3D Environment (Figure 1.14).

Figure 1.13

Figure 1.14

Camera

Canvas

Canvas

Camera

The Camera is positioned square on to the Canvas such that it captures the whole Canvas area

filling the entirety of the 2D Viewport Editor. Having rotated the 3D Environment, to revert to the

default configuration, press Num Pad 0 (with the Mouse Cursor inside the 2D Viewport Editor)

and scroll in to fill the 2D Viewport Editor with the Canvas.

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