Diagrams will be provided showing the location of buttons and controls for specific actions with
instruction on how to activate.
1.10 The 2D Viewport Editor
The 2D Viewport Editor is configured inside Blender's 3D Architecture.
Figure 1.12
2D Viewport Editor
Canvas
2D Animation Workspace (Figure1.9)
Scroll MMB out to the maximum.
With the Mouse Cursor in the 2D Viewport Editor, scrolling the MMB out to the maximum reveals
the 2D Animation Canvas (Drawing Area - Figure 1.12). Clicking MMB displays the Camera
(Figure 1.13) which is a graphical representation of a Camera positioned in the 3D Environment
to capture what is drawn on the Canvas. Clicking, holding and dragging MMB to the left and
scrolling out again, shows the Camera pointing to the right. A representation of the Canvas has
been sketched in the Viewport to demonstrate how the Camera sees the Canvas i.e. the 2D
Viewport Editor in the 3D Environment (Figure 1.14).
Figure 1.13
Figure 1.14
Camera
Canvas
Canvas
Camera
The Camera is positioned square on to the Canvas such that it captures the whole Canvas area
filling the entirety of the 2D Viewport Editor. Having rotated the 3D Environment, to revert to the
default configuration, press Num Pad 0 (with the Mouse Cursor inside the 2D Viewport Editor)
and scroll in to fill the 2D Viewport Editor with the Canvas.
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